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Blog on RIAs, SaaS and User Experience

Music and Mobile UI Design:  both evolve to fit the context

Posted on June 16, 2010 by Paul Giurata

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Remember David Byrne from the rock band Talking Heads? I recently listened to a talk he gave at the Ted conference, on how architecture helped music to evolve. Byrne's premise was eloquently simple. Artists create a style of music that works for the environment in which it will be heard.

Artists evolve musical styles to fit the playback environment

Byrne gives the example how West African music, with its intricate rhythms works outdoors in the open, but would be a disaster in a Gothic cathedral where reverberation would confuse everything. On the other hand, music that works in a Gothic cathedral (long notes, little rhythm) sounds flattened in outdoor environments.

Bach wrote music for playback in a room that was smaller and not as vaulted as a Gothic cathedral. Consequently his work could be more intricate and could change keys without risking large dissonances. His music was an evolution from previous styles, but also something completely new, designed to fit the context of the room.

Opera houses like La Scala, helped evolve yet another kind of music. Two hundred years ago, opera patrons did not listen in hushed silence. Instead they would eat, drink and yell out to people on stage and to each other. The dramatic and repeating melodies of operatic music evolved in response to this opera experience.

Today's music reflects the environment very clearly. Microphones enable soft personal sounds and complex inflections. Pop music is written for the MP3 player, capable of extreme detail but a limited dynamic range (too much dynamics could blow out your eardrums or at least force you to adjust the volume).

All of these examples illustrate the point that the context for playback determines the kinds of music that works and that evolves.

UI Design firms evolve information & tasks to fit the presentation environment

Now love of music aside, why did this all interest me?

Potential clients often approach us about developing mobile apps for the iPhone/Android phones or for the iPad. This is a high growth area for us. Most of these requests are from clients who already provide desktop or Web-based SaaS solutions and now want to scale this experience to a smaller screen and capture a slice of a very fast growing market.

Many UI firms quote the mantra "simplicity, consistency and usability are the keys to great mobile applications". While this is indeed true, it is not sufficient. Like music that evolves to fit its playback context, the user experience must evolve to fit its presentation context. This means looking at what people do in that environment and changing the very nature of the application and UI so that it takes advantage of the context.

Mobile application design as extensions to existing apps, not stand-ins

Good mobile UI design is not just about creating simpler and more streamlined interfaces (such as virtual keyboards that change depending on the kind of data you are entering), it is also about understanding how the context changes what makes for effective activities.

For example, on mobile devices, people are in extreme multi-task mode. The UI design needs to shift from being entirely focused on linear task completion (as in traditional desktop applications), to applications that are easy to enter and exist. They need to keep the user's mental and physical attention by being clear, visually rich and integrating gesture, touch and sound into the interface.

Mobile devices also provide unique behavioral and sense information such as motion and orientation via accelerometers, GPS data (location awareness), and the physicality of gestures. These can be used to refine the experience, anticipate needs and deliver options that are contextually relevant.

The most effective mobile applications act as extensions to existing web or desktop apps, not as stand-ins until the user can get back to a "real" computer.

The music of Mozart was not a stand-in for Gregorian Chants

So back to the David Byrne Ted talk; the music of Mozart was not a stand-in for Gregorian Chants performed in Gothic cathedrals. The musical styles were completely different to take advantage of the unique aspects afforded by the context.

The same is true with user experience design across different devices. The interface enables unique and valuable behaviors that can engage users in completely different ways. Whether it is a fit-in-the-palm-of-your-hand smartphone, a gesture-based tablet like the iPad, an instrument control interface like a fuel gauge, a desktop SaaS application or a speech-recognition-controlled security system, each context offers unique opportunities and the user interface should evolve accordingly.